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Mario's Time Machine scaricare film: il gioco che ti fa imparare e giocare



In the year 1993 (1994 in the Deluxe re-release), Bowser uses a time machine (called a "Timulator"), traveling backwards to different points in human history and stealing significant artifacts to place in his personal museum inside his castle. With his collection nearly completed, Bowser gloats that not even Mario can stop him now. Mario realizes that history will change forever if he does nothing, so it is up to Mario to use Bowser's own device against him by returning the artifacts to their proper places in time.




Mario's Time Machine scaricare film




The home console manuals add that Bowser plans to destroy his time machine, deliberately planning to irreversibly damage history and send the world back to the Dark Ages.[2] In the NES game, Bowser's Museum has been fully built and already established itself with history's greatest artifacts. Yoshi joins Mario in his quest to stop Bowser's plot, but instead gets captured when he scouts ahead. In addition to fixing the timeline, Mario must also rescue Yoshi from peril.


The central hub of Mario's Time Machine is the museum within Bowser's castle. The museum is three floors high, and on each floor lies five artifacts, giving Mario a total of fifteen periods of time to travel to. Mario must take an artifact from a pedestal, look at the date and location labeled on it, and then program that information into the time machine and travel to that point in the timeline. Mario surfs the ripples of time, collecting mushrooms and avoiding hazards.


There are three different endings which are decided by how many points the player has scored and the order in which the artifacts are returned. If the player spends too much time returning all the artifacts or returns any artifacts in the wrong order, there is a non-standard Game Over in which Bowser escapes to "Paradise" using the time machine; or Mario gets sent to the Cretaceous Period where he looks in different directions of the screen (both being notable for being the only ways to get a Game Over). A message reminding the player to return all the artifacts either in a more timely manner or in the correct order appears on the screen. After that, the player must start over from the beginning, or use a password to go back to a previous point. However, if they meet these two objective conditions, the time machine overloads, self-destructs and sends Bowser to the Cretaceous Period where he gets stepped-on by a Tyrannosaurus Rex (humorously, right beforehand when he notices it, his eyes shrink with realization of what will happen to him and he meekly opens an umbrella in the hopes it will protect him), and a raptor then grabs his squished remains and throws them like a Frisbee.


Being a port of the PC release, the SNES version has a few changes to the original game. There is less content overall, so Mario travels to fewer time periods, and there are some graphical changes such as the design of the time machine. During the sequence on time's waves, Mario can move in all directions rather than just forward due to the use of Mode 7 on the water, and he must go in a whirlpool after collecting ten mushrooms. The true ending is similar to the DOS version, only Bowser's puddle remains on the ground throughout the entire credits, and in addition, Bowser only gapes upon noticing the T-Rex foot coming down on him.


Bowser is at it again! He's using a time machine, called a Timulator, to loot historical artifacts from the past, in order to stock his museum. He plans to destroy the time machine after, and therefore change the course of history forever. It's up to Mario to stop Bowser and return all the stolen artifacts to their rightful place in history!


Though the protagonist was unnamed in the Japanese release of Donkey Kong, he was named "Jumpman" in the game's English instructions[24] and "little Mario" in the sales brochure.[25] Miyamoto envisioned a character to be used in every game developed by Miyamoto; a "go-to" character who could be placed into any game if needed, albeit in cameo appearances as Miyamoto did not, at the time, expect the character to become singularly popular.[26] To this end, he originally named the character "Mr. Video", comparing what he intended for the character's appearances in later games to the cameos that Alfred Hitchcock had done within his films.[27] In retrospect, Miyamoto commented that if he had named Mario "Mr. Video", Mario likely would have "disappeared off the face of the Earth."[23]


Mario has inspired unlicensed paintings,[193] performances on talent shows such as India's Got Talent,[194] and short films, which have been viewed hundreds of thousands of times.[195] The character has been present in a number of works created by third parties other than Nintendo, such as in the iOS and Android video game Platform Panic, in which one of the purchasable skins is a reference to him.[196]


Mario's Time Machine is one of several educational Mario video games that were released during the early 1990s; the game focuses on teaching human history. While the gameplay and engine vary between the three different versions, the story is roughly the same: the player assumes the role of Mario, who uses a time machine to return various artifacts, which had been stolen by Bowser, to their correct points in time.


The Mario franchise is the best-selling video game franchise of all time. Over 210 million units of the overall Mario series of games have been sold. Outside of the Super Mario platform series, other Mario genres include the Mario Kart racing series, sports games such as the Mario Tennis and Mario Golf series, role-playing games such as Super Mario RPG and Paper Mario, and educational games such as Mario Is Missing!, Mario's Time Machine and Mario Teaches Typing. The franchise has branched into several mediums, including television shows, film, comics, and licensed merchandise. Since 1990, Mario has been voiced by Charles Martinet. 2ff7e9595c


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